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Dave Wood's
Ravenloft
Campaign


Har'Akir (har-a-KEER)

Geography:[ Map ]
Languages:Common, Egyptian
Major Settlements:Muhar (Hamlet)
Religion:Akiri Pantheon
Landscape:Warm Deserts, Hills, and Mountains
Cultural Level:Bronze Age (5000 B.C. - 2500 B.C.)
Resources:wheat, millet, flax, beans, dates, figs, sheep, goats, cattle, camels, iron, salt, gypsum, talc, cloth
Coinage:barter


Har'Akir is a land of vanished empires where the sands erode ancient monuments and the folk live in the shadow of faded glories. It is a lonely realm, a patch of burning desert that drifts up against the towering cliffs that lie to the east. Riddling these barren crags are numerous forgotten tombs, concealing fabulous riches and horrifying curses. Foremost among these forbidden vaults is the crypt of Ankhtepot, Har'Akir's mightiest pharoah, in the canyon known as the Pharoah's Rest.

The sole source of fresh water in Har'Akir is the Muhar Oasis, hidden among the rolling desert dunes. It's waters are clear and refreshing, though the local villagers strictly limit access to such a precious resource. The shores are lined with swaying palm trees and are crowded throughout the day with camels, donkeys, and women bearing jugs of water. Buildings in Har'Akir are squat structures of whitewashed mud or sandstone. Doorways and windows are open portals that allow cool breezes to circulate indoors, though at night they are draped with linen to keep out the evening chill.1


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Footnotes:
1. Ravenloft third edition, Andrew Cermak, et al, ISBN: 1588460754 (pp. 146-147).



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Webmaster: David Christoper Wood
Last updated: January 22 2005 03:48:11 PM
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