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History of the ZhentarimTwo Zhents' WorthMuch confusion exists in the Realms regarding Zhentil Keep and the (not-so) secret society known as the Black Network or Zhentarim. The two are closely tied, such that a speaker may refer to one when meaning the other and still be clearly understood. In general, both mean trouble. Zhentil Keep is a walled independent city on the western shores of the Moonsea. It is one of the most evil cities in the Realms, a blight on the North, and a haven for Evil groups, plotting manipulators, dark religions, and foul practices. Its rulers seek to dominate the lands around it, including the Dragonspine Mountains, Yulash, Voonlar, and the neighboring Dales. The city of Zhentil Keep and its armies (known as the Zhentilar, to make matters more confusing) have destroyed Teshendale, come close to destroying Daggerdale, and for a long time had an agent ruling Shadowdale. The Zhentarim is an organization of evil priests, wizards, and inhuman creatures bent on controlling all the trade and power between the Sword Coast (meaning Baldur's Gate and Waterdeep) and the Moonsea (including the intervening lands of Cormyr and Anauroch). Its aims in the Moonsea area are the same as Zhentil Keep's, and the two factions work hand-in-glove, often sharing the same membership. The Zhentarim have a more far-reaching effect than Zhentil Keep, though, and have agents throughout the North. In addition, the Zhentarim are not limited to Zhentil Keep itself, and maintain a number of fortified outposts. Their rulership has spread with the passing years. In addition to being the dominant force in Zhentil Keep, the Zhentarim control the Citadel of the Raven and Darkhold, two important castle complexes. Over the years, more power has been moving away from Zhentil Keep (filled with a lot of unknown and untrustworthy flunkies) and into these more secure areas. Within the Dalelands area, Zhentarim smells of Zhentil Keep and vice versa, but in reality not every Keeper (yet another name for a native of Zhentil Keep) is of the Black Network, and not every agent of the Zhentarim is from Zhentil Keep. Adventurers should watch who they trust as a result. The Black Network of the Zhentarim is a not-so-secret group of mages, priests, and warriors devoted to the task of dominating trade, and therefore power, throughout the Heartlands region. To that end they work to achieve the downfall of an ever-increasing list of opponents, including the Dalelands, the Harpers, rival Moonsea cities, the Cult of the Dragon, Cormyr, Sembia, and anyone else who gets in their way. That which cannot be infiltrated and controlled must be cowed into obedience or destroyed. The Black Network is active throughout the Heartlands, but currently has three major bases of operations. Darkhold has been established as a base within the Far Hills, a terminus in the Western Heartlands for caravans from the northern, southern, and eastern Realms. The Citadel of the Raven, hard on the borders of Thar, is a major military base as well. The third headquarters, and birthplace of the organization, Zhentil Keep, has been less influential over the years owing to the rise of the church of Cyric. Despite having a major figure in the church in their employ, the Zhentarim have been less than effective in dominating the new faith, in contrast to the degree of control they had over the church of Bane. As a result, most of the daily deviltry of the Black Network comes from the other two locations, which have the added advantage of having no native civilian population to get in the way (or lead a revolt). There are three members of the Zhentarim inner circle who oversee all operations within the Network. They are Lord Manshoon, a wizard who operates out of the Citadel of the Raven; Sememmon, a wizard who currently controls Darkhold; and Fzoul Chembryl, a priest of Cyric who maintains the organization of Zhentil Keep. The Black Network activities in the Heartlands include a number of legal and illegal actions. Trade is a major component of the Zhentarim's income, and they are not limited morally to mere transport of ores from the Moonsea area and finished goods from Waterdeep and the North. The Zhentarim also do excellent business in poisons, illicit drugs, weapons, and slaves. Caravans bearing the black banner of the Zhentarim (and not the coat of arms of Zhentil Keep) can be found throughout the Heartlands, particularly in areas far from prying eyes and normal travel. Conquest is also high on the Zhentarim agenda, usually using the forces of Zhentil Keep or some other catspaw such as Voonlar or Llorkh. They also make extensive use of nonhuman tribes and mercenaries, usually promised to be paid with the spoils of pillage after the battle. The chief intent in battle is to punish enemies or weaken rivals, and it is usually implemented after failure to take over the community from within. The attacks on Shadowdale ceased during the reign of Jyordhan, a Zhentarim puppet, and have intensified in the years since then. Assassinations, theft, blackmail, kidnapping, and torture are all acceptable methods to advance Zhentarim goals. Zhentarim have no compunctions about hiding behind aliases or setting up rivals against each other, but usually wish to let their opponents know who is responsible for their downfall. The Zhentarim have infiltrated a number of thieves' guilds throughout the Heartlands and the North, and have agents in most major cities. In addition, they have nonhuman monstrous allies, and have an especially good relationship with beholders. Webmaster: David Christoper Wood |
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