Return to the Temple of Elemental Evil
   
Dave Wood's
Return to The Temple of Elemental Evil
Campaign


Character Creation

Rules on Character Creation:

Ability Score Point Costs
Ability Score Point Cost
9 1
10 2
11 3
12 4
13 5
14 6
15 8
16 10
17 13
18 16
  • All Characters must be loyal to the causes of The Company of The Black Hand
  • Ability scores will be generated using the point buy method as detailed on p.19 of the DMG
    • Players will recieve 30 points with which to buy abilities
    • All scores start at 8, and it costs points to increase your stats
    • increase between 9 and 14, one point
    • increase between 14 and 16, two points
    • increase between 17 and 18, three points
    • initial ability scores may not exceed racial limits
  • Any Alignment is allowed, but it is likely that a good alignment will be rejected
  • Any Character Race is allowed, with approval by DM. Ensure that proper level equivalent is applied, see DMG p. 22
  • Templates are allowed, but will have to meet approval by DM
  • Any Standard PHB Character Class is allowed.
  • Prestige classes will have to meet approval by the DM.
  • Characters will begin the adventure at level six
  • Characters will recieve 13,000 GP to buy equipment, DMG p. 145
  • Followers of good faiths are not allowed
  • Followers of Cyric are not allowed
  • Yes, we use encumerance be sure to check the PHB p. 142
  • All characters must be approved by the DM before play

House Rules

  • Critical hits are done as per usual, however, if the critical threat roll is ALSO a hit, then you have scored a superior critical hit - refer to the chart
  • There will be benefits for worshipping deities, the most obvious of which is faith points:

Faith Points:

Faith points will be rewarded throughout the game for sucessful achievment of your Gods goals.

Some ways to gain faith points:

  • Sentient sacrifice = x points equal to rules in the BoVD
  • Evil act committed in the name of one's evil god or to further ethos = 1 point per level of evilness
  • Recover a lost artifact of your evil god
  • For each full week of routine prayer to god = 1 point
  • Self-flagellation over certain period = x points per time period
  • Offering one's soul for x points (one time deal nets moucho points, but if character die's his soul is gone and he can not be brought back to life)
  • Spreading the evil word of your god = 1 point per new initiate.
  • Create an evil magic item to further your god's ethos
  • Create evil spell to further your god's ethos

Some ways to spend faith points:

  • Use one to add +4 to any skill check, attack roll, saving throw, initiative roll, or ability check, but only BEFORE you make the roll, and no more than two points may be expended per roll.
  • One may be used to reduce the damage of any single melee or missile attack against you by half.
  • Use two to automatically succeed in a 'stabilizing roll' to stop bleeding when between -1 damage and death.
  • Two may be spent to automatically score maximum damage on any single damage die. Note the term is 'single' damage die. Thus, a 6d6 fireball would require spending twelve faith points to maximize (two per die). This also applies to critical hits where multiple rolls are taken.
  • Use two to gain a successful Dispel Magic on a Hallowed Site
  • Use two to recieve a Sign of Inspiration (temporary +2 points of Wisdom for the remainder of the encounter)
  • True Strike
  • Use three to reroll any skill check, attack roll, saving throw, initiative roll, ability check, or damage roll.
  • Use three to sucessfuly Rebuke undead
  • Use three to Bless effect for the remainder of the encounter
  • Use four to cast Augury
  • Use four to Cast Descecrate
  • Use four to cast Protection from good 10' radius
  • Use four to have Prayer effect for the remainder of the encounter
  • Use five to Cast Dispel Good
  • Use six to sucessfully cast Dominate Person on a good creature
  • Use six to gain damage resistance 30 from any one source for the remainder of the encounter
  • Use six to cleanse someone from Dominate Person
  • Use ten to call outsiders (of your Gods alignment) to your aid


Webmaster: David Christoper Wood
Last updated: January 22 2005 03:48:30 PM
Copyright © 2004. All rights reserved.

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